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Table of Contents

1 Computer Abstractions and Technology
1.1 Introduction
1.2 Eight Great Ideas in Computer Architecture
1.3 Below Your Program
1.4 Under the Covers
1.5 Technologies for Building Processors and Memory
1.6 Performance
1.7 The Power Wall
1.8 The Sea Change: The Switch from Uniprocessors to Multiprocessors
1.9 Real Stuff: Benchmarking the Intel Core i7
1.10 Fallacies and Pitfalls
1.11 Concluding Remarks
1.12 Historical Perspective and Further Reading
1.13 Exercises

2 Instructions: Language of the Computer
2.1 Introduction
2.2 Operations of the Computer Hardware
2.3 Operands of the Computer Hardware
2.4 Signed and Unsigned Numbers
2.5 Representing Instructions in theComputer
2.6 Logical Operations
2.7 Instructions for Making Decisions
2.8 Supporting Procedures in Computer Hardware
2.9 Communicating with People
2.10 MIPS Addressing for 32-Bit Immediates and Addresses
2.11 Parallelism and Instructions: Synchronization
2.12 Translating and Starting a Program
2.13 A C Sort Example to Put It All Together
2.14 Arrays versus Pointers
2.15 Advanced Material: Compiling C and Interpreting Java
2.16 Real Stuff: ARM v7 (32-bit) Instructions
2.17 Real Stuff: x86 Instructions
2.18 Real Stuff: ARM v8 (64-bit) Instructions
2.19 Fallacies and Pitfalls
2.20 Concluding Remarks
2.21 Historical Perspective and Further Reading
2.22 Exercises

3 Arithmetic for Computers
3.1 Introduction
3.2 Addition and Subtraction
3.3 Multiplication
3.4 Division
3.5 Floating Point
3.6 Parallelism and Computer Arithmetic: Subword Parallelism
3.7 Real Stuff: x86 Streaming SIMD Extensions and Advanced Vector Extensions
3.8 Going Faster: Subword Parallelism and Matrix Multiply
3.9 Fallacies and Pitfalls
3.10 Concluding Remarks
3.11 Historical Perspective and Further Reading
3.12 Exercises

4 The Processor
4.1 Introduction
4.2 Logic Design Conventions
4.3 Building a Datapath
4.4 A Simple Implementation Scheme
4.5 An Overview of Pipelining
4.6 Pipelined Datapath and Control
4.7 Data Hazards: Forwarding versus Stalling
4.8 Control Hazards
4.9 Exceptions
4.10 Parallelism via Instructions
4.11 Real Stuff: The ARM Cortex-A8 and Intel Core i7 Pipelines
4.12 Going Faster: Instruction-Level Parallelism and Matrix Multiply
4.13 Advanced Topic: an Introduction to Digital Design Using a Hardware Design Language to Describe and Model a Pipeline and More Pipelining Illustrations
4.14 Fallacies and Pitfalls
4.15 Concluding Remarks
4.16 Historical Perspective and Further Reading
4.17 Exercises XXX

5 Large and Fast: Exploiting Memory Hierarchy
5.1 Introduction
5.2 Memory Technologies
5.3 The Basics of Caches
5.4 Measuring and Improving Cache Performance
5.5 Dependable Memory
5.6 Virtual Machines
5.7 Virtual Memory
5.8 A Common Framework for Memory Hierarchy
5.9 Using a Finite-State Machine to Control a Simple Cache
5.10 Parallelism and Memory Hierarchies: Cache Coherence
5.11 Parallelism and Memory Hierarchy: Redundant Arrays of Inexpensive Disks
5.12 Advanced Material: Implementing Cache Controllers
5.13 Real Stuff: The ARM Cortex-A8 and Intel Core i7 Memory Hierarchies
5.14 Going Faster: Cache Blocking and Matrix Multiply
5.15 Fallacies and Pitfalls
5.16 Concluding Remarks
5.17 Historical Perspective and Further Reading
5.18 Exercises

6 Parallel Processors from Client to Cloud
6.1 Introduction
6.2 The Difficulty of Creating Parallel Processing Programs
6.3 SISD, MIMD, SIMD, SPMD, and Vector
6.4 Hardware Multithreading
6.5 Multicore and Other Shared Memory Multiprocessors
6.6 Introduction to Graphics Processing Units
6.7 Clusters and Other Message-Passing Multiprocessors
6.8 Introduction to Multiprocessor Network Topologies
6.9 Communicating to the Outside World: Cluster Networking
6.10 Multiprocessor Benchmarks and Performance Models
6.11 Real Stuff: Benchmarking Intel Core i7 versus NVIDIA Fermi GPU
6.12 Going Faster: Multiple Processors and Matrix Multiply
6.13 Fallacies and Pitfalls
6.14 Concluding Remarks
6.15 Historical Perspective and Further Reading
6.16 Exercises

APPENDICES
A Assemblers, Linkers, and the SPIM Simulator
A.1 Introduction A-3
A.2 Assemblers A-10
A.3 Linkers A-18
A.4 Loading A-19
A.5 Memory Usage A-20
A.6 Procedure Call Convention A-22
A.7 Exceptions and Interrupts A-33
A.8 Input and Output A-38
A.9 SPIM A-40
A.10 MIPS R2000 Assembly Language A-45
A.11 Concluding Remarks A-81
A.12 Exercises A-82

B The Basics of Logic Design
B.1 Introduction B-3
B.2 Gates, Truth Tables, and Logic Equations B-4
B.3 Combinational Logic B-9
B.4 Using a Hardware Description Language B-20
B.5 Constructing a Basic Arithmetic Logic Unit B-26
B.6 Faster Addition: Carry Lookahead B-38
B.7 Clocks B-48
B.8 Memory Elements: Flip-Flops, Latches, and Registers B-50
B.9 Memory Elements: SRAMs and DRAMs B-58
B.10 Finite-State Machines B-67
B.11 Timing Methodologies B-72
B.12 Field Programmable Devices B-78
B.13 Concluding Remarks B-79
B.14 Exercises B-80

ONLINE CONTENT
C Graphics and Computing GPUs
C.1 Introduction C-3
C.2 GPU System Architectures C-7
C.3 Programming GPUs C-12
C.4 Multithreaded Multiprocessor Architecture C-25
C.5 Parallel Memory System C-36
C.6 Floating Point Arithmetic C-41
C.7 Real Stuff: The NVIDIA GeForce 8800 C-46
C.8 Real Stuff: Mapping Applications to GPUs C-55
C.9 Fallacies and Pitfalls C-72
C.10 Concluding Remarks C-76
C.11 Historical Perspective and Further Reading C-77

D Mapping Control to Hardware
D.1 Introduction D-3
D.2 Implementing Combinational Control Units D-4
D.3 Implementing Finite-State Machine Control D-8
D.4 Implementing the Next-State Function with a Sequencer D-22
D.5 Translating a Microprogram to Hardware D-28
D.6 Concluding Remarks D-32
D.7 Exercises D-33 Hack proxy server.

E A Survey of RISC Architectures for Desktop, Server, and Embedded Computers
E.1 Introduction E-3
E.2 Addressing Modes and Instruction Formats E-5
E.3 Instructions: The MIPS Core Subset E-9
E.4 Instructions: Multimedia Extensions of theDesktop/Server RISCs E-16
E.5 Instructions: Digital Signal-Processing Extensions of the Embedded RISCs E-19
E.6 Instructions: Common Extensions to MIPS Core E-20
E.7 Instructions Unique to MIPS-64 E-25
E.8 Instructions Unique to Alpha E-27
E.9 Instructions Unique to SPARC v.9 E-29
E.10 Instructions Unique to PowerPC E-32
E.11 Instructions Unique to PA-RISC 2.0 E-34
E.12 Instructions Unique to ARM E-36
E.13 Instructions Unique to Thumb E-38
E.14 Instructions Unique to SuperH E-39
E.15 Instructions Unique to M32R E-40
E.16 Instructions Unique to MIPS-16 E-40
E.17 Concluding Remarks E-43


Computer Organization and Design, Fifth Edition, is the latest update to the classic introduction to computer organization. The text now contains new examples and material highlighting the emergence of mobile computing and the cloud. It explores this generational change with updated content featuring tablet computers, cloud infrastructure, and the ARM (mobile computing devices) and x86 (cloud computing) architectures. The book uses a MIPS processor core to present the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies and I/O.Because an understanding of modern hardware is essential to achieving good performance and energy efficiency, this edition adds a new concrete example, Going Faster, used throughout the text to demonstrate extremely effective optimization techniques. There is also a new discussion of the Eight Great Ideas of computer architecture. Parallelism is examined in depth with examples and content highlighting parallel hardware and software topics. The book features the Intel Core i7, ARM Cortex-A8 and NVIDIA Fermi GPU as real-world examples, along with a full set of updated and improved exercises.

This new edition is an ideal resource for professional digital system designers, programmers, application developers, and system software developers. It will also be of interest to undergraduate students in Computer Science, Computer Engineering and Electrical Engineering courses in Computer Organization, Computer Design, ranging from Sophomore required courses to Senior Electives.

Key Features

  • Winner of a 2014 Texty Award from the Text and Academic Authors Association
  • Includes new examples, exercises, and material highlighting the emergence of mobile computing and the cloud
  • Covers parallelism in depth with examples and content highlighting parallel hardware and software topics
  • Features the Intel Core i7, ARM Cortex-A8 and NVIDIA Fermi GPU as real-world examples throughout the book
  • Adds a new concrete example, 'Going Faster,' to demonstrate how understanding hardware can inspire software optimizations that improve performance by 200 times
  • Discusses and highlights the 'Eight Great Ideas' of computer architecture: Performance via Parallelism; Performance via Pipelining; Performance via Prediction; Design for Moore's Law; Hierarchy of Memories; Abstraction to Simplify Design; Make the Common Case Fast; and Dependability via Redundancy
  • Includes a full set of updated and improved exercises

Professional digital system designers, programmers, application developers, and system software developers.

Undergraduate students in Computer Science, Computer Engineering and Electrical Engineering courses in Computer Organization, Computer Design, ranging from Sophomore required courses to Senior Electives

Details

No. of pages:
800
Language:
English
Copyright:
© Morgan Kaufmann 2014
Published:
26th September 2013
Imprint:
Morgan Kaufmann
Paperback ISBN:
9780124077263
eBook ISBN:
9780124078864

2014 Textbook Excellence Award – 2nd or Later Edition, Text and Academic Authors Association

Reviews

'..the fundamental computer organization book, both as an introduction for readers with no experience in computer architecture topics, and as an up-to-date reference for computer architects.'--Computing Reviews, July 22 2014

Computer Organization and Design, Fifth Edition, is the latest update to the classic introduction to computer organization. The text now contains new examples and material highlighting the emergence of mobile computing and the cloud. It explores this generational change with updated content featuring tablet computers, cloud infrastructure, and the ARM (mobile computing devices) and x86 (cloud computing) architectures. The book uses a MIPS processor core to present the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies and I/O.Because an understanding of modern hardware is essential to achieving good performance and energy efficiency, this edition adds a new concrete example, Going Faster, used throughout the text to demonstrate extremely effective optimization techniques. There is also a new discussion of the Eight Great Ideas of computer architecture. Parallelism is examined in depth with examples and content highlighting parallel hardware and software topics. The book features the Intel Core i7, ARM Cortex-A8 and NVIDIA Fermi GPU as real-world examples, along with a full set of updated and improved exercises.

This new edition is an ideal resource for professional digital system designers, programmers, application developers, and system software developers. It will also be of interest to undergraduate students in Computer Science, Computer Engineering and Electrical Engineering courses in Computer Organization, Computer Design, ranging from Sophomore required courses to Senior Electives.

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Good book with great in detail explanations on computer architecture topics.
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About the Authors

ACM named David A. Patterson a recipient of the 2017 ACM A.M. Turing Award for pioneering a systematic, quantitative approach to the design and evaluation of computer architectures with enduring impact on the microprocessor industry. David A. Patterson is the Pardee Chair of Computer Science, Emeritus at the University of California Berkeley. His teaching has been honored by the Distinguished Teaching Award from the University of California, the Karlstrom Award from ACM, and the Mulligan Education Medal and Undergraduate Teaching Award from IEEE. Patterson received the IEEE Technical Achievement Award and the ACM Eckert-Mauchly Award for contributions to RISC, and he shared the IEEE Johnson Information Storage Award for contributions to RAID. He also shared the IEEE John von Neumann Medal and the C & C Prize with John Hennessy. Like his co-author, Patterson is a Fellow of the American Academy of Arts and Sciences, the Computer History Museum, ACM, and IEEE, and he was elected to the National Academy of Engineering, the National Academy of Sciences, and the Silicon Valley Engineering Hall of Fame. He served on the Information Technology Advisory Committee to the U.S. President, as chair of the CS division in the Berkeley EECS department, as chair of the Computing Research Association, and as President of ACM. This record led to Distinguished Service Awards from ACM, CRA, and SIGARCH.

Affiliations and Expertise

Pardee Professor of Computer Science, Emeritus, University of California, Berkeley, USA

ACM named John L. Hennessy a recipient of the 2017 ACM A.M. Turing Award for pioneering a systematic, quantitative approach to the design and evaluation of computer architectures with enduring impact on the microprocessor industry. John L. Hennessy is a Professor of Electrical Engineering and Computer Science at Stanford University, where he has been a member of the faculty since 1977 and was, from 2000 to 2016, its tenth President. Prof. Hennessy is a Fellow of the IEEE and ACM; a member of the National Academy of Engineering, the National Academy of Science, and the American Philosophical Society; and a Fellow of the American Academy of Arts and Sciences. Among his many awards are the 2001 Eckert-Mauchly Award for his contributions to RISC technology, the 2001 Seymour Cray Computer Engineering Award, and the 2000 John von Neumann Award, which he shared with David Patterson. He has also received seven honorary doctorates.

Affiliations and Expertise

Departments of Electrical Engineering and Computer Science, Stanford University, USA

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Computer Organization And Design 5th

The performance of software systems is dramatically affected by how well software designers understand the basic hardware technologies at work in a system. Similarly, hardware designers must understand the far-reaching effects their design decisions have on software applications. For readers in either category, this classic introduction to the field provides a look deep in..more
Published August 1st 1997 by Morgan Kaufmann Publishers (first published 1993)
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Kierkegaard and Nietzsche wrote in 19th century before the term “Existentialism” had even come up. They certainly were predecessors of existentialism, as well as Dostoevsky, who was certainly not an Existentialist philosopher but whose novels include characters that. Existentialism kierkegaard pdf online.

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Rating details

Jul 03, 2012Rex rated it it was amazing · review of another edition
I remember when I first learn computer architecture in China. The book we used is terribly complicated. I once thought computer architecture as a subject with random things to memorized.
Fortunately, I study this book years later in the US. It goes through the fundamental philosophy of computer architecture design and it gives lots of examples, pictures, and exercises to help you understand the concept.
The book not only talks about simple examples, it also break the real machine down to show how
..more
Jan 01, 2015YouKneeK rated it really liked it · review of another edition
This textbook was required reading for my Computer Organization and Architecture university course. Sometimes it can be difficult to give a textbook a fair review because, in a typical course, students are rarely required to read the entire book and they may be given reading assignments that are not in sequential order. This means it’s not easy to judge the progression of the material as presented in the textbook from beginning to end.
Such was the case with this textbook. In my class, we skipped
..more
Nov 18, 2017Nikoleta rated it liked it · review of another edition
Probably the best textbook I've ever read. Everything is actually explained and the examples aren't overbearing. The content itself can get a bit dry but still very useful. However, the amount of typos is ridiculous.
Jul 10, 2013Stefan Kanev rated it really liked it · review of another edition
This is a good textbook, but I would recommend picking it up unless you have a lot of time (or you are studying it in a course). I started reading it because I realized my understanding for processors was ancient and wanted to update it a bit. It does go into the new and fancy stuff, but it definitely helps you get a good overview. After you've finished it, you'll have a good idea how to (conceptually) build a basic computer. Two major caveats: the writing is a bit boring and academical (to be e..more
Mar 05, 2012David rated it it was amazing · review of another edition
Used this as my textbook for ECE425 - Computer Architecture and thought it explained a lot more than what the professor tried to teach. I would recommend reading this a few times before listening to the professor go over whichever topic you're covering and I'm sure it'll help you.
I recommend also watching these videos throughout the course
http://nptel.iitm.ac.in/video.php?sub..
Passed Computer Architecture
This is almost a standard book for computer organization but takes a lot of time per page.
This is kind of a prerequisite to read the Computer Architecture: A Quantitative Approach from the same authors.
May 21, 2018Brock Pereira rated it really liked it
I understand why this book is the “hallmark” of hardware design textbooks, but I couldn’t help but want to bang my head off the desk during this class.
Otherwise - great book, easy to read and understand
Sep 08, 2018Samuel rated it really liked it
Machine structures course.
Essential book for anyone interested in computer architecture
Excellent insight into basic computer architecture and design! Very good for getting a basic understanding and making you ready to work through higher concepts.
A truly solid overview of system architecture with excellent sections on history and common fallacies but also a bit of a slog at times.
This was my course book in Software engineering 4th semester. Every thing in the book was so detailed that most of the time i did't needed my professors help to understand the concepts.
Dec 25, 2014Victor rated it really liked it

Very good introduction and reminder for computer architecture, reviewing all topics such as instruction decoding, memory hierarchies, pipelines, I/O, computer clusters, vector computers, GPUS, energy consumption. In my opinion some previous knowledge must be got before reading this book, since it omits many implementation details. Appendix are added so that you can extend your knowledge in more advanced topics.
For those understanding Spanish, I strongly recommend this other book: Conceptos básic
..more
Jul 31, 2010Ibrahim Al-bluwi rated it it was amazing
This was the textbook of a university course that I took during my BSc. Although I am not a big fan of hardware and assembly languages I enjoyed studying from this book to a great extent.
The book is very well written and very well organized. I found the presented information clear and I liked the way the authors emphasize what is important, elaborate with examples, and keep extra details to the end of each chapter.
Oct 07, 2014Jonas rated it liked it · review of another edition
A solid introduction at the freshman level, but just not all that inspiring. The basic chapters, especially the one on assembly languages and the appendix on logic design, are very good; the later chapters unfortunately feel a bit rushed and really only cover the barest essentials. Additionally, some pretty important content, e.g. on GPUs and Verilog, is only available online.
The exercises are numerous and quite good.
Sep 07, 2009Ben Haley rated it it was amazing · review of another edition
This book drew abstract mathematical concepts down to their underpinning hardware implementations. In doing so, it clarified the practical concerns that drive the development of new software systems. Patterson, who is brilliant in his straightforward execution does a great job of revealing that the land of information does have a bottom where it grinds up against a land of silicon and copper. For me it's a relief.
Jun 19, 2015Muhamamd Daneshgar rated it did not like it

Computer Organization Design Solutions

This book is one of my most hated books. Its prolix style make your mind exhausted with loads of jejune materials. I know it's a very famous academic textbooks and scholars applaud it. Perhaps it's catered for professors rather than for engineers and true learners.
In a nutshell, the efficiency of this book is very poor. You learn very little in expense of wasting a good deal of your precious time.
Sep 11, 2016Dilshan Jayakody rated it it was amazing · review of another edition
Even this book is recommended to use as a textbook I use it as quick reference. All the chapters are well organized and up to date. Most of the chapters are based on modern hardware platforms like ARM and x86.
Highly recommended as textbook for computer architecture and related courses.
up to now the only bad thing which I notice in this book is some of the content are in the supplied CD-ROM, which is bit annoying sometimes.
Nov 10, 2013João rated it really liked it · review of another edition
I am currently teaching a BSc-level course using this book. It is very well structured for either 'hardcore' hardware-related courses or more software-inclined (or at least not so low-level hardware) courses. I have mixed feelings towards the approach of anticipating some issues of multicore architectures (e.g. cache coherence) w.r.t. to the description of the corresponding architectures in Chapter 7.
Sep 03, 2010Szymon Wylezol rated it it was amazing · review of another edition
A great and easy to follow book, and certainly the most comprehensive one on computer architecture. The only drawback is the material on the included cd - there is too much of it to print it, and reading it all on screen is not very comfortable. Perhaps it's time to split the book into two volumes. Otherwise a great buy. [my review from amazon]
Oct 17, 2013كوثر الشريفي rated it it was amazing · review of another edition
I had no idea about the MIPS assembly language, nor did I know much about designing processors.etc. This book really helped me in understanding the various steps involved in designing processors and so many other concepts that any beginner needs. The examples and problems are really good, as well as the explanation.
Oct 14, 2008Adam rated it liked it
Another of my college texts. Although I have not found a need to reference this book since graduation, it was useful in developing an understanding the components within a computing system and how they interact, possible problems, and how to address them at design time.
Dec 19, 2015Daniel Apatiga rated it it was amazing
This computer organization and design textbook was interesting from chapter one to the very end, including the appendixes. I think I could have learned all that I learned from my computer organization teacher from this book alone, however, that was not always the case.
Sep 07, 2013Colin rated it really liked it · review of another edition
A good, solid introduction to Computer Architecture. I flicked through it this time, because I've read it before. My one niggle is that it has a tendency to use analogies which I don't think really help. Possibly this is because I'm boring an technical, though.
Dec 11, 2014Parastoo rated it it was amazing · review of another edition
This is one of the few required text books for my courses which I actually enjoyed while reading, I learned a lot and it gave me a whole new perspective of what is a computer. I would suggest this to all undergraduate computer students.
Standard CS/Eng textbook. Gets the job done. Word of advice: don't get the digital version, they layout is almost unreadable. Got the Kindle version, then ended up using my friend's hard copy all semester.
Aug 27, 2013Hawk rated it really liked it · review of another edition
Probably the best CompOrg/CompArch textbook I've encountered thus far.
Feb 04, 2015Maxim Perepelitsyn rated it it was amazing · review of another edition
A very good introduction to computer architecture. The GPU coverage is a plus. Make sure to check out all the online materials for this book.

Global Organization Design

Dec 22, 2015Justin Smith rated it really liked it · review of another edition
If you want to know how Assembly and Computer works this is probably your best bet. You'll know what a stack and heap really are and where things are in memory.
Mar 22, 2012Haytham Lashin rated it liked it · review of another edition
I'm currently reading chapter 7 , and it's really a very good introduction to the Computer Architecture course .

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