Computer Organization Design Pdf
- Computer Organization And Design 5th
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- Computer Organization Design Pdf Online
- Computer Organization Design Solutions Manual
- Computer Organization Design 5th Solution
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Table of Contents
1 Computer Abstractions and Technology
1.1 Introduction
1.2 Eight Great Ideas in Computer Architecture
1.3 Below Your Program
1.4 Under the Covers
1.5 Technologies for Building Processors and Memory
1.6 Performance
1.7 The Power Wall
1.8 The Sea Change: The Switch from Uniprocessors to Multiprocessors
1.9 Real Stuff: Benchmarking the Intel Core i7
1.10 Fallacies and Pitfalls
1.11 Concluding Remarks
1.12 Historical Perspective and Further Reading
1.13 Exercises
2 Instructions: Language of the Computer
2.1 Introduction
2.2 Operations of the Computer Hardware
2.3 Operands of the Computer Hardware
2.4 Signed and Unsigned Numbers
2.5 Representing Instructions in theComputer
2.6 Logical Operations
2.7 Instructions for Making Decisions
2.8 Supporting Procedures in Computer Hardware
2.9 Communicating with People
2.10 MIPS Addressing for 32-Bit Immediates and Addresses
2.11 Parallelism and Instructions: Synchronization
2.12 Translating and Starting a Program
2.13 A C Sort Example to Put It All Together
2.14 Arrays versus Pointers
2.15 Advanced Material: Compiling C and Interpreting Java
2.16 Real Stuff: ARM v7 (32-bit) Instructions
2.17 Real Stuff: x86 Instructions
2.18 Real Stuff: ARM v8 (64-bit) Instructions
2.19 Fallacies and Pitfalls
2.20 Concluding Remarks
2.21 Historical Perspective and Further Reading
2.22 Exercises
3 Arithmetic for Computers
3.1 Introduction
3.2 Addition and Subtraction
3.3 Multiplication
3.4 Division
3.5 Floating Point
3.6 Parallelism and Computer Arithmetic: Subword Parallelism
3.7 Real Stuff: x86 Streaming SIMD Extensions and Advanced Vector Extensions
3.8 Going Faster: Subword Parallelism and Matrix Multiply
3.9 Fallacies and Pitfalls
3.10 Concluding Remarks
3.11 Historical Perspective and Further Reading
3.12 Exercises
4 The Processor
4.1 Introduction
4.2 Logic Design Conventions
4.3 Building a Datapath
4.4 A Simple Implementation Scheme
4.5 An Overview of Pipelining
4.6 Pipelined Datapath and Control
4.7 Data Hazards: Forwarding versus Stalling
4.8 Control Hazards
4.9 Exceptions
4.10 Parallelism via Instructions
4.11 Real Stuff: The ARM Cortex-A8 and Intel Core i7 Pipelines
4.12 Going Faster: Instruction-Level Parallelism and Matrix Multiply
4.13 Advanced Topic: an Introduction to Digital Design Using a Hardware Design Language to Describe and Model a Pipeline and More Pipelining Illustrations
4.14 Fallacies and Pitfalls
4.15 Concluding Remarks
4.16 Historical Perspective and Further Reading
4.17 Exercises XXX
5 Large and Fast: Exploiting Memory Hierarchy
5.1 Introduction
5.2 Memory Technologies
5.3 The Basics of Caches
5.4 Measuring and Improving Cache Performance
5.5 Dependable Memory
5.6 Virtual Machines
5.7 Virtual Memory
5.8 A Common Framework for Memory Hierarchy
5.9 Using a Finite-State Machine to Control a Simple Cache
5.10 Parallelism and Memory Hierarchies: Cache Coherence
5.11 Parallelism and Memory Hierarchy: Redundant Arrays of Inexpensive Disks
5.12 Advanced Material: Implementing Cache Controllers
5.13 Real Stuff: The ARM Cortex-A8 and Intel Core i7 Memory Hierarchies
5.14 Going Faster: Cache Blocking and Matrix Multiply
5.15 Fallacies and Pitfalls
5.16 Concluding Remarks
5.17 Historical Perspective and Further Reading
5.18 Exercises
6 Parallel Processors from Client to Cloud
6.1 Introduction
6.2 The Difficulty of Creating Parallel Processing Programs
6.3 SISD, MIMD, SIMD, SPMD, and Vector
6.4 Hardware Multithreading
6.5 Multicore and Other Shared Memory Multiprocessors
6.6 Introduction to Graphics Processing Units
6.7 Clusters and Other Message-Passing Multiprocessors
6.8 Introduction to Multiprocessor Network Topologies
6.9 Communicating to the Outside World: Cluster Networking
6.10 Multiprocessor Benchmarks and Performance Models
6.11 Real Stuff: Benchmarking Intel Core i7 versus NVIDIA Fermi GPU
6.12 Going Faster: Multiple Processors and Matrix Multiply
6.13 Fallacies and Pitfalls
6.14 Concluding Remarks
6.15 Historical Perspective and Further Reading
6.16 Exercises
APPENDICES
A Assemblers, Linkers, and the SPIM Simulator
A.1 Introduction A-3
A.2 Assemblers A-10
A.3 Linkers A-18
A.4 Loading A-19
A.5 Memory Usage A-20
A.6 Procedure Call Convention A-22
A.7 Exceptions and Interrupts A-33
A.8 Input and Output A-38
A.9 SPIM A-40
A.10 MIPS R2000 Assembly Language A-45
A.11 Concluding Remarks A-81
A.12 Exercises A-82
B The Basics of Logic Design
B.1 Introduction B-3
B.2 Gates, Truth Tables, and Logic Equations B-4
B.3 Combinational Logic B-9
B.4 Using a Hardware Description Language B-20
B.5 Constructing a Basic Arithmetic Logic Unit B-26
B.6 Faster Addition: Carry Lookahead B-38
B.7 Clocks B-48
B.8 Memory Elements: Flip-Flops, Latches, and Registers B-50
B.9 Memory Elements: SRAMs and DRAMs B-58
B.10 Finite-State Machines B-67
B.11 Timing Methodologies B-72
B.12 Field Programmable Devices B-78
B.13 Concluding Remarks B-79
B.14 Exercises B-80
ONLINE CONTENT
C Graphics and Computing GPUs
C.1 Introduction C-3
C.2 GPU System Architectures C-7
C.3 Programming GPUs C-12
C.4 Multithreaded Multiprocessor Architecture C-25
C.5 Parallel Memory System C-36
C.6 Floating Point Arithmetic C-41
C.7 Real Stuff: The NVIDIA GeForce 8800 C-46
C.8 Real Stuff: Mapping Applications to GPUs C-55
C.9 Fallacies and Pitfalls C-72
C.10 Concluding Remarks C-76
C.11 Historical Perspective and Further Reading C-77
D Mapping Control to Hardware
D.1 Introduction D-3
D.2 Implementing Combinational Control Units D-4
D.3 Implementing Finite-State Machine Control D-8
D.4 Implementing the Next-State Function with a Sequencer D-22
D.5 Translating a Microprogram to Hardware D-28
D.6 Concluding Remarks D-32
D.7 Exercises D-33 Hack proxy server.
E A Survey of RISC Architectures for Desktop, Server, and Embedded Computers
E.1 Introduction E-3
E.2 Addressing Modes and Instruction Formats E-5
E.3 Instructions: The MIPS Core Subset E-9
E.4 Instructions: Multimedia Extensions of theDesktop/Server RISCs E-16
E.5 Instructions: Digital Signal-Processing Extensions of the Embedded RISCs E-19
E.6 Instructions: Common Extensions to MIPS Core E-20
E.7 Instructions Unique to MIPS-64 E-25
E.8 Instructions Unique to Alpha E-27
E.9 Instructions Unique to SPARC v.9 E-29
E.10 Instructions Unique to PowerPC E-32
E.11 Instructions Unique to PA-RISC 2.0 E-34
E.12 Instructions Unique to ARM E-36
E.13 Instructions Unique to Thumb E-38
E.14 Instructions Unique to SuperH E-39
E.15 Instructions Unique to M32R E-40
E.16 Instructions Unique to MIPS-16 E-40
E.17 Concluding Remarks E-43
Computer Organization and Design, Fifth Edition, is the latest update to the classic introduction to computer organization. The text now contains new examples and material highlighting the emergence of mobile computing and the cloud. It explores this generational change with updated content featuring tablet computers, cloud infrastructure, and the ARM (mobile computing devices) and x86 (cloud computing) architectures. The book uses a MIPS processor core to present the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies and I/O.Because an understanding of modern hardware is essential to achieving good performance and energy efficiency, this edition adds a new concrete example, Going Faster, used throughout the text to demonstrate extremely effective optimization techniques. There is also a new discussion of the Eight Great Ideas of computer architecture. Parallelism is examined in depth with examples and content highlighting parallel hardware and software topics. The book features the Intel Core i7, ARM Cortex-A8 and NVIDIA Fermi GPU as real-world examples, along with a full set of updated and improved exercises.
This new edition is an ideal resource for professional digital system designers, programmers, application developers, and system software developers. It will also be of interest to undergraduate students in Computer Science, Computer Engineering and Electrical Engineering courses in Computer Organization, Computer Design, ranging from Sophomore required courses to Senior Electives.
Key Features
- Winner of a 2014 Texty Award from the Text and Academic Authors Association
- Includes new examples, exercises, and material highlighting the emergence of mobile computing and the cloud
- Covers parallelism in depth with examples and content highlighting parallel hardware and software topics
- Features the Intel Core i7, ARM Cortex-A8 and NVIDIA Fermi GPU as real-world examples throughout the book
- Adds a new concrete example, 'Going Faster,' to demonstrate how understanding hardware can inspire software optimizations that improve performance by 200 times
- Discusses and highlights the 'Eight Great Ideas' of computer architecture: Performance via Parallelism; Performance via Pipelining; Performance via Prediction; Design for Moore's Law; Hierarchy of Memories; Abstraction to Simplify Design; Make the Common Case Fast; and Dependability via Redundancy
- Includes a full set of updated and improved exercises
Professional digital system designers, programmers, application developers, and system software developers.
Undergraduate students in Computer Science, Computer Engineering and Electrical Engineering courses in Computer Organization, Computer Design, ranging from Sophomore required courses to Senior Electives
Details
- No. of pages:
- 800
- Language:
- English
- Copyright:
- © Morgan Kaufmann 2014
- Published:
- 26th September 2013
- Imprint:
- Morgan Kaufmann
- Paperback ISBN:
- 9780124077263
- eBook ISBN:
- 9780124078864
2014 Textbook Excellence Award – 2nd or Later Edition, Text and Academic Authors Association
Reviews
'..the fundamental computer organization book, both as an introduction for readers with no experience in computer architecture topics, and as an up-to-date reference for computer architects.'--Computing Reviews, July 22 2014
Computer Organization and Design, Fifth Edition, is the latest update to the classic introduction to computer organization. The text now contains new examples and material highlighting the emergence of mobile computing and the cloud. It explores this generational change with updated content featuring tablet computers, cloud infrastructure, and the ARM (mobile computing devices) and x86 (cloud computing) architectures. The book uses a MIPS processor core to present the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies and I/O.Because an understanding of modern hardware is essential to achieving good performance and energy efficiency, this edition adds a new concrete example, Going Faster, used throughout the text to demonstrate extremely effective optimization techniques. There is also a new discussion of the Eight Great Ideas of computer architecture. Parallelism is examined in depth with examples and content highlighting parallel hardware and software topics. The book features the Intel Core i7, ARM Cortex-A8 and NVIDIA Fermi GPU as real-world examples, along with a full set of updated and improved exercises.This new edition is an ideal resource for professional digital system designers, programmers, application developers, and system software developers. It will also be of interest to undergraduate students in Computer Science, Computer Engineering and Electrical Engineering courses in Computer Organization, Computer Design, ranging from Sophomore required courses to Senior Electives.
'>About the Authors
ACM named David A. Patterson a recipient of the 2017 ACM A.M. Turing Award for pioneering a systematic, quantitative approach to the design and evaluation of computer architectures with enduring impact on the microprocessor industry. David A. Patterson is the Pardee Chair of Computer Science, Emeritus at the University of California Berkeley. His teaching has been honored by the Distinguished Teaching Award from the University of California, the Karlstrom Award from ACM, and the Mulligan Education Medal and Undergraduate Teaching Award from IEEE. Patterson received the IEEE Technical Achievement Award and the ACM Eckert-Mauchly Award for contributions to RISC, and he shared the IEEE Johnson Information Storage Award for contributions to RAID. He also shared the IEEE John von Neumann Medal and the C & C Prize with John Hennessy. Like his co-author, Patterson is a Fellow of the American Academy of Arts and Sciences, the Computer History Museum, ACM, and IEEE, and he was elected to the National Academy of Engineering, the National Academy of Sciences, and the Silicon Valley Engineering Hall of Fame. He served on the Information Technology Advisory Committee to the U.S. President, as chair of the CS division in the Berkeley EECS department, as chair of the Computing Research Association, and as President of ACM. This record led to Distinguished Service Awards from ACM, CRA, and SIGARCH.
Affiliations and Expertise
Pardee Professor of Computer Science, Emeritus, University of California, Berkeley, USA
ACM named John L. Hennessy a recipient of the 2017 ACM A.M. Turing Award for pioneering a systematic, quantitative approach to the design and evaluation of computer architectures with enduring impact on the microprocessor industry. John L. Hennessy is a Professor of Electrical Engineering and Computer Science at Stanford University, where he has been a member of the faculty since 1977 and was, from 2000 to 2016, its tenth President. Prof. Hennessy is a Fellow of the IEEE and ACM; a member of the National Academy of Engineering, the National Academy of Science, and the American Philosophical Society; and a Fellow of the American Academy of Arts and Sciences. Among his many awards are the 2001 Eckert-Mauchly Award for his contributions to RISC technology, the 2001 Seymour Cray Computer Engineering Award, and the 2000 John von Neumann Award, which he shared with David Patterson. He has also received seven honorary doctorates.
Affiliations and Expertise
Departments of Electrical Engineering and Computer Science, Stanford University, USA
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Computer Organization And Design 5th
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Fortunately, I study this book years later in the US. It goes through the fundamental philosophy of computer architecture design and it gives lots of examples, pictures, and exercises to help you understand the concept.
The book not only talks about simple examples, it also break the real machine down to show how..more
Such was the case with this textbook. In my class, we skipped..more
I recommend also watching these videos throughout the course
http://nptel.iitm.ac.in/video.php?sub..
Passed Computer Architecture
This is kind of a prerequisite to read the Computer Architecture: A Quantitative Approach from the same authors.
Otherwise - great book, easy to read and understand
Very good introduction and reminder for computer architecture, reviewing all topics such as instruction decoding, memory hierarchies, pipelines, I/O, computer clusters, vector computers, GPUS, energy consumption. In my opinion some previous knowledge must be got before reading this book, since it omits many implementation details. Appendix are added so that you can extend your knowledge in more advanced topics.
For those understanding Spanish, I strongly recommend this other book: Conceptos básic..more
The book is very well written and very well organized. I found the presented information clear and I liked the way the authors emphasize what is important, elaborate with examples, and keep extra details to the end of each chapter.
The exercises are numerous and quite good.
Computer Organization Design Solutions
In a nutshell, the efficiency of this book is very poor. You learn very little in expense of wasting a good deal of your precious time.
Highly recommended as textbook for computer architecture and related courses.
up to now the only bad thing which I notice in this book is some of the content are in the supplied CD-ROM, which is bit annoying sometimes.
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